Pictured: The palette pad after the full figure was painted Well! One month on the dot exactly after the last blog, here's my latest project. For this assignment, the idea to create a commercial/advertisement for a specific product stuck out to me as it would be a good way for me to incorporate a specific hobby that I love teaching other people about. When I first set out to make something related to citadel paints, or miniatures in general, the first thing I looked to as inspiration were the many painting guides I had read as a kid. They were extremely helpful when I was first just starting out trying to paint, and were incredibly detailed in the processes that explained the reasoning behind their choices, and how to apply their paints. There's a million more details I could've included, but taking it as a "your first painted thing" approach, I was confined to some simplicity in the process. I used the same method I teach most beginners when I teach someone how this works in person, which unfortunately can be a bit constrained on paints and materials. But I think I got most of my points about how important a good color scheme, lowlights and highlights, and layered application of paint is to a miniature. Painting miniatures can convey so much more than the board games and war games they are intended for- there are a thousand things that the artistic medium of miniature painting can convey using the medium of figures in a 3d space that normal canvas paintings can't. The best resource I can recommend for delving more into the scene would be 28 mag, a wonderful collection of art pieces and essays from miniature painters across the community. It really opened my eyes to the different ways you can think about it, and what painting means beyond purely the material aspect. (It's blocked on the school computers. The Ladue Arts program sheds a tear for it's loss.) The biggest challenge I encountered while working on this project was probably the formatting and detailing of the painting guide itself. Adobe Spark is wonderful for a lot of things when I use it, but I can say that it's terrible for re-sizing and complex projects. Each project has a limit of 32 "details" you can put on it, which means 3 times I had to create a new project by just starting a project on the base of the old one where I would have a new limit, but no longer able to edit the other parts. A bit like paining miniatures, ironically. In any case, the size formatting and custom detailing was the hardest part, as I had a lot of text and information to convey but I didn't want it to just run together in a bland document. I am satisfied with the tiny borders and decor I was able to have, but I still feel it lacks some visual variety and the flow could've been done better.
Mostly it was finding workarounds to the software itself was the problem- resizing images, text, fonts not carrying over, detail limits, not supporting cropping effects- It was all a hassle, but I worked my hardest on it, and I'm satisfied with the end product.
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